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Jerin wasannin bidiyo na canjin yanayi

Daga Wikipedia, Insakulofidiya ta kyauta.

Think about how this next generation of kids could be inspired to be environmentalists and humanitarians. You know I'd like to see also, a thousand little game seeds planted. Not all the games are going to get prizes and not even that many are going to get recognized. But think of this new generation of game-makers and game innovators we're reaching. All these kids who've perhaps never even considered the impact of the environment are going to be getting knee deep in environmental issues. That's really exciting. You know kids really respond to this medium of video games in a way they don't to a newspaper or a heavy documentary. And I think that's the key. It's that we're reaching them on their own turf.

Suzanne Seggerman[1]
Fayil:Fate of the World Ingame.png
Hoton wasan daga Fate of the World, wasan dumama duniya

Wasan bidiyo na canjin yanayi, wanda aka fi sani da wasan dumama duniya, wani nau'i ne mai tsanani.

A matsayin wasa mai tsanani, yana ƙoƙari ya kwaikwayon da bincika batutuwan rayuwa na ainihi don ilimantar da 'yan wasa ta hanyar kwarewar hulɗa. Batutuwan musamman ga Wasan bidiyo na dumama duniya yawanci shine ingancin makamashi da aiwatar da Fasahar kore a matsayin hanyoyin rage hayakin gas kuma ta haka ne ya hana dumamar duniya. Wasannin dumama duniya sun haɗa da wasannin jirgi na gargajiya, wasannin bidiyo, da sauran nau'o'in kamar wasan kwaikwayo da wasannin masu yawa.[2]

Babban manufofi na wasannin dumama duniya sune uku:

  1. Don bunkasa masaniya da ilimin mai kunnawa game da batun dumamar yanayi da batutuwan da suka shafi
  2. Don sa mai kunnawa ya san ƙalubalen da cikas da ake fuskanta yayin magance dumamar duniya
  3. Lokaci-lokaci, wasannin suna ƙarfafa 'yan wasa su haɓaka ra'ayoyi da mafita ga dumamar duniya

Manufar farko ita ce ta duniya ga wasannin dumama duniya. Batutuwan da ke kewaye da dumamar duniya da aka haɗa su ne hayakin CO2 da fitar da wasu iskar gas, narkewar kankara, hauhawar matakin teku, bala'o'i na halitta da manyan canje-canje ga salon rayuwa wanda ya haifar da dumamar yanayi. Wasanni da ba su wuce manufar ilimi da saba ba ana tsara su ne don matasa masu sauraro. Wasannin da aka tsara don yara ƙanana galibi suna da burin shiga cikin yara don motsa hankalinsu don mayar da hankali ga waɗannan mahimman ra'ayoyin.

Manufar ta biyu an haɗa ta cikin wasanni ta hanyoyi da yawa. Wani lokaci nuna kalubalen fuskantar dumamar duniya ana sanya su kai tsaye a cikin salon wasan, misali don nuna wahalar hadin gwiwar kasa da kasa, ana sanya 'yan wasa su wakilci kasashe daban-daban kuma ana buƙatar su tattauna don cika burin wasan. Sauran lokuta, wasan ya haɗa da ƙalubalen a matsayin wani ɓangare na injiniyoyi, misali gina 'masana'antun kore' ya fi tsada fiye da gina 'masanan baƙar fata'.

Manufar ƙarshe ta raba ta hanyar wasannin dumama na duniya da suka fi ragewa. Ci gaba da mafita ga dumamar duniya ya haɗa da manyan nau'ikan martani guda biyu: rage fitarwa da hayaki da tasirin dumamar duniya, da daidaitawa don rayuwa mai ɗorewa a cikin sabon yanayi. Yawanci ana ba 'yan wasa zaɓuɓɓuka daban-daban don su iya fitowa da mafita daban-daban. Wani lokaci ana ba 'yan wasa damar kirkirar nasu zaɓuɓɓuka na musamman don shiga cikin dabarun su.

Ana iya rarrabe wasannin canjin yanayi daga sauran wasannin da ke nuna canjin yanayi don nishaɗi. A matsayin wani nau'i na wasa mai tsanani, wasannin canjin yanayi galibi suna shiga 'yan wasa tare da manufofi masu mahimmanci da ƙalubalen da suka shafi muhalli don ƙarfafa ra'ayoyi da ilmantarwa.

An gano wasannin canjin yanayi azaman kayan aikin ilimi mai amfani. Meya & Eisenack sun gano wasan sauyin yanayi a matsayin tushen fa'ida mai amfani na koyo na gogewa, tare da kyakkyawar alaƙa tare da ra'ayoyin ɗalibai game da haɗin gwiwar siyasa da na duniya don magance sauyin yanayi.[1] Pfirman et al. lura da wasa don samun haɗin kai mafi girma kuma mai tasiri a cikin koyarwa da kimanta abubuwan da ke cikin canjin yanayi kamar karanta labarin da aka kwatanta.[2]

Koyaya, ana buƙatar ƙarin aiki don tabbatar da girman tasirin wasannin canjin yanayi ga masu sauraro da yawa. Kwok ya lura cewa wasannin ilimi na iya samun son kai yayin da suke jan hankalin 'yan wasan da suka riga sun san kuma sun damu da canjin yanayi.[3] Razali et al. sun kuma lura cewa yawancin wasannin canjin yanayi ƙananan ne kuma ba su da ƙwarewa don sanar da 'yan wasa kan fannoni masu rikitarwa na canjin yanayi, kamar sake zagayowar carbon.[4]

Wasannin canjin yanayi da farko an rarraba su a matsayin wani ɓangare na wasannin bidiyo na kwaikwayo da suka shafi batutuwan siyasa da muhalli. Ulrich ya gano lakabi 31 a cikin 1997, tare da yawancin wasannin da aka nufa don koyar da masu sauraro ko masu ilimi. Wani bita na 2013 da Reckien & Eisenack suka lura cewa yawan da ƙwarewar wasannin canjin yanayi sun hanzarta a ƙarshen 2000s.[5]

Shahararrun misalai

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Ayyuka don daidaitawa

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Act to Adapt, [6] wanda PLAN International ta kirkira, [7] Cibiyar Yanayi ta Red Cross, [8] Lab na Engagement a Kwalejin Emerson, [9] da kuma Red Cross na Philippines, [10] babban wasan allon ne wanda ke raba 'yan wasa 10-30 zuwa 'ƙungiyar al'umma' da 'ƙungiyar haɗari.' Ƙungiyar al'ummar dole ne ta ba da fifiko da kare albarkatun al'umma masu rauni daga ƙungiyar haɗari, wanda ke wakiltar abubuwan da suka faru na yanayi mai tsanani da kuma akai-akai. An kirkiro wasan ne a matsayin wani ɓangare na tsarin karatun Y-adapta, wanda aka nufa don taimakawa yara su fahimci canjin yanayi.[11]

Adaptation [12] daga Adaptation Scotland [13] wasa ne na jirgi don ƙungiyoyin mutane da ke amfani da dice don motsawa a cikin jirgi, sauka a kan murabba'i wanda ko dai yana da kuɗi ko adana kuɗi saboda mummunan yanayi da saka hannun jari. A ƙarshen wasan, ƙungiyar da ke da mafi yawan kuɗi ta ci nasara. Adaptation Scotland na son 'yan wasa su yi wasa bayan sun fuskanci gabatarwar su ta "Introduction to Adaptation", wanda ake sabuntawa akai-akai. Masu sha'awar na iya neman sabon sigar ta hanyar aikawa da imel Adaptation Scotland.

Duniya ta Cantor

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Cantor's World, [14] wanda UNESCO MGIEP (Kungiyar Ilimi, Kimiyya da Al'adu ta Majalisar Dinkin Duniya da Cibiyar Ilimi ta Mahatma Gandhi don Zaman Lafiya da Ci gaba mai dorewa) [15] da kuma Filin Ra'ayi, [16] yana buƙatar 'yan wasa suyi aiki a matsayin manyan masu tsara manufofi na ƙasashe, da kuma saita burin ci gaba mai ɗorewa [17] sannan saka hannun jari a cikin manufofi don cimma waɗannan burin. 'Yan wasan suna iya ganin sakamakon manufofinsu a cikin Gross National Development, Human Development Index da Inclusive Wealth Index, kuma yana mai da hankali kan Sustainability Goal # 13, "Yana daukar mataki na gaggawa don yaki da canjin yanayi da tasirinsa".[18] An yi niyyar buga wasan ne a jami'o'i ta hanyar daliban manufofin jama'a, tattalin arziki, da nazarin dorewa.

Ya zuwa 2023, wannan wasan yana samuwa ne kawai ta hanyar jami'o'i.[19]

Carbon City Zero

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Carbon City Zero [20] wasa ne na dumama duniya wanda kungiyar agaji ta Possible ta buga a watan Janairun 2021. Wasan wasa ne na haɗin gwiwar ginin katako ga mutane 1-4 inda 'yan wasa ke ɗaukar matsayin magajin gari da ke aiki don haɓaka birane masu ɗorewa ta hanyar haɓaka sufuri, canza masana'antu, da samun' yan ƙasa a cikin jirgin.[21] Tun lokacin da aka saki shi a kan Kickstarter, an samar da wasan a matsayin kyauta ta hanyar bugawa da wasa ta hanyar PnP Arcade kuma a matsayin wasan kan layi akan Tabletopia . [22][23]

Simulation na Ayyukan Yanayi

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Climate Action Simulation [24] wasa ne mai taka rawa wanda Climate Interactive, [25] MIT Sloan Sustainability Initiative, [26] da UMass Lowell Climate Change Initiative.[27][28] don kungiyoyi don bincika masu ruwa da tsaki daban-daban da mafita waɗanda ke buƙatar hadin kai don ɗaukar mataki kan canjin yanayi. Yana amfani da simulator na En-ROADS, yana bawa mahalarta damar tantance tasirin mafita daban-daban ga canjin yanayi.[29] Wasan yana kwaikwayon taron koli na gaggawa na Majalisar Dinkin Duniya don haɓaka shirin da ke iyakance dumamar yanayi ta hanyar haɗin gwiwa tsakanin gwamnati, kasuwanci, da wakilan jama'a.

Wasan Daidaita Yanayi

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Wasan Daidaita Yanayi [30] Cibiyar Ilimi ta Kasa ta Sweden ce ta haɓaka shi [31] da Jami'ar Linköping. [32] A cikin wani bita da Cibiyar Buga Littattafai ta Multidisciplinary Digital ta buga, marubutan sun rubuta cewa "yana da niyyar samar da gogewa game da tasirin matakan daidaita yanayin yanayi, kuma yana kwatanta alaƙa da zaɓaɓɓun manufofi na Agenda 2030, wanda mai kunnawa ya kamata ya yi la'akari da tasirin abubuwan da suka faru na yanayi masu haɗari. Tsarin wasan ya gina a kan mahimman manufofi a cikin Ilimi don Ci gaba mai ɗorewa wanda ya haɗu da cikakkun ra'ayoyi, ƙwarewar aiki, ƙwarewa da buƙatun ɗalibai da yawa. Wannan binciken ya jawo hankali kan zaman kansu ga wasan fahimtar abubuwan da yawa.[33]

Ƙalubalen Yanayi

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Climate Challenge is a Flash-based simulation game produced by the BBC and developed by Red Redemption Ltd. Players manage the economy and resources of the 'European Nations' as its president, while reducing emissions of CO2 to combat climate change and managing crises. Climate Challenge is an environmental serious game, designed to give players an understanding of the science behind climate change, as well as the options available to policy makers and the difficulties in their implementation.[34]

Ruwan murjani

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Coral Bleaching [35] wasa ne mai sauƙi na kan layi don yara ƙanana. 'Yan wasa na iya gwaji tare da tasirin canza zafin jiki, matakin gurɓata da guguwa a kan murjani mai haske.

Kogin Crabby

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Crabby's Reef [36] wasa ne na gargajiya wanda aka kirkira a SeriousGeoGames Lab a Cibiyar Makamashi da Muhalli a Jami'ar Hull, Burtaniya. [37] 'Yan wasan suna neman abinci kuma suna guje wa masu cin nama. Yayin da suke ci gaba, suna motsawa zuwa nan gaba inda karuwar acidity na teku ke sa rayuwa ta fi wuya.

Uncle Cranky

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Masanin kimiyya na Jami'ar Monash John Cook ne ya kirkiro wasan Cranky Uncle [38] tare da hadin gwiwar kamfanin kirkirar Goodbeast. Yana amfani da zane-zane da tunani mai mahimmanci don magance musanta canjin yanayi. Yana samuwa kyauta akan iPhone, Android, kuma a matsayin wasan bincike.

Wasan CrowdWater

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Wasan CrowdWater [39] ya dogara ne akan bayanai daga aikace-aikacen CrowdWator. [40][41] ya fito ne daga ƙungiyar Hydrology da Climate (H2K) a cikin Sashen Geography a Jami'ar Zurich . Masu amfani da aikace-aikacen suna ba da hotuna na matakan ruwa a duk duniya. Za'a iya kwatanta nau'ikan hotuna daga wannan shafin da juna a cikin wasan CrowdWater don tabbatar da bayanan da ke shigowa da inganta ingancin jerin lokutan matakin ruwa. 'Yan wasa na iya samun maki, kuma kowane wata za su iya lashe kyaututtuka.

Kamfanin software na SPOTTERON ya haɓaka kuma yana kula da aikace-aikacen kuma yana kula le fannoni na shari'a na tattara irin waɗannan bayanan.

Rarraba Bala'o'i

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An tsara Dissolving Disasters [42] don Gidauniyar Rockefeller [43] Workshop Series on Resilience, wanda aka gudanar a Birnin New York a watan Yuli da Agusta 2011.[44] An haɓaka wannan wasan ne tare da tallafi daga Red Cross na Amurka (International Services Team), kuma daga tallafin bincike ga Cibiyar Yanayi ta Red Cross daga Cibiyar Ilimin Yanayi da Ci Gaban (CDKN Action Lab Innovation Fund).[45][8][46] An buga shi a cikin sararin samaniya, na rectangular inda 'yan wasa ke da damar tafiya, mahalarta suna aiki ne a matsayin manoma masu cin gashin kansu da ke fuskantar haɗarin canji saboda canjin yanayi.

EcoChains, [1] wasan allo wanda Joey J. Lee da Stephanie Pfirman suka tsara kuma Jogolabs suka buga, [2] yana buƙatar 'yan wasa su yi amfani da katunan aiki don hana canjin yanayi daga lalata sarƙoƙin abinci na Arctic.

Wasan Canjin Makamashi

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Wasan Canjin Makamashi, [47] [48] wanda aka yi niyya ga masu ruwa da tsaki, daga cibiyoyin kudi da jami'an gwamnati zuwa kungiyoyi masu zaman kansu da membobin al'umma, yana ɗaukar 'yan wasa ta hanyar aiwatar da sauyawa daga man fetur zuwa makamashi mai sabuntawa duk da juriya game da irin wannan canji.

Makomar Duniya

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  1. Gellerman, Bruce (2007-06-22). "Global Warming Games". Living on Earth. Retrieved 2007-07-20.
  2. Fernández Galeote, Daniel; Rajanen, Mikko; Rajanen, Dorina; Legaki, Nikoletta-Zampeta; Langley, David J; Hamari, Juho (2021-06-01). "Gamification for climate change engagement: review of corpus and future agenda". Environmental Research Letters. 16 (6): 063004. doi:10.1088/1748-9326/abec05. ISSN 1748-9326. S2CID 233820212 Check |s2cid= value (help).
  3. Kwok, Roberta (2019). "Can climate change games boost public understanding?". PNAS. 116: 7602–7604. doi:10.1073/pnas.1903508116. PMC 6475380. PMID 30992396.
  4. Razali, Nurlieda Ellyanna Munirrah; Ramli, Ratna Zurani; Mohamed, Hazura; Zin, Nor Azan Mat; Rosdi, Fadhilah; Diah, Norizan Mat (2022). "Identifying and validating game design elements in serious game guideline for climate change". Heliyon. 8 (1): e08773. Bibcode:2022Heliy...808773R. doi:10.1016/j.heliyon.2022.e08773. PMC 8819523 Check |pmc= value (help). PMID 35146153 Check |pmid= value (help).
  5. Reckien, Diana; Eisenack, Klaus (2013). "Climate Change Gaming on Board and Screen: A Review". Simulation & Gaming. 44 (2–3): 253–271. doi:10.1177/1046878113480867. S2CID 62130269.
  6. "Act to Adapt". Red Cross Red Crescent Climate Centre. Retrieved 2023-08-12.
  7. "PLAN International". PLAN International. Retrieved 2023-08-14.
  8. 1 2 Cite error: Invalid <ref> tag; no text was provided for refs named auto9
  9. "Engagement Lab at Emerson College". Emerson College. Retrieved 2023-08-12.
  10. "Philippines Red Cross". Philippines Red Cross. Retrieved 2023-08-12.
  11. "Y-adapt". Red Cross Red Crescent Climate Centre. Retrieved 2023-08-12.
  12. "Adaptation board game". Adaptation Scotland. Retrieved 2023-08-12.
  13. "Adaptation Scotland". Adaptation Scotland. Retrieved 2023-08-12.
  14. "Cantor's World". Fields of View. Retrieved 2023-08-17.
  15. "UNESCO MGIEP". UNESCO MGIEP. Retrieved 2023-08-17.
  16. "Fields of View". Fields of View. Retrieved 2023-08-17.
  17. "sustainable development goals". United Nations. Retrieved 2023-08-17.
  18. "Take urgent action to combat climate change and its impacts". United Nations. Retrieved 2023-08-17.
  19. Brown, Shelby (2019-07-22). "United Nations wants to promote peace, sustainability through mobile games". CNET. Retrieved 2023-08-21.
  20. "Carbon City Zero". Possible (in Turanci). Retrieved 2021-06-20.
  21. Styles, Christopher (2021-02-15). "Carbon Countdown - Using games to recontextualise "wicked problems"". SciCulture (in Turanci). Retrieved 2021-06-20.
  22. "Carbon City Zero". PNPArcade. Retrieved 2021-06-20.[permanent dead link]
  23. "Carbon City Zero: World Edition". Tabletopia (in Turanci). Retrieved 2021-06-20.
  24. "Climate Action Simulation". Climate Interactive. Retrieved 2023-08-04.
  25. Rooney-Varga, Juliette N.; Kapmeier, Florian; Sterman, John D.; Jones, Andrew P.; Putko, Michele; Rath, Kenneth (2020). "The Climate Action Simulation". Simulation & Gaming. SAGE Publications. 51 (2): 114–140. doi:10.1177/1046878119890643. S2CID 214140367.
  26. "Climate Interactive". Climate Interactive. Retrieved 5 September 2023.
  27. "MIT Sloan Sustainability Initiative". MIT Sloan School of Management. Retrieved 2023-08-04.
  28. "UMass Lowell Climate Change Initiative". UMass Lowell. Retrieved 2023-08-04.
  29. "En-ROADS simulator". Climate Interactive. Retrieved 2023-08-04.
  30. "Climate Adaptation Game". Swedish Meteorological and Hydrological Institute. Retrieved 2023-08-12.
  31. "Swedish National Knowledge Center for Climate Change Adaptation". Swedish Meteorological and Hydrological Institute. Retrieved 2023-08-12.
  32. "Linköping University". Linköping University. Retrieved 2023-08-12.
  33. Hansen, Tina-Simone; Neset, Lotta; Andersson, Ola; Uhrqvist, Carlo; Navarra (27 February 2020). "Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation". Sustainability. Multidisciplinary Digital Publishing Institute. 12 (5): 1789. Bibcode:2020Sust...12.1789N. doi:10.3390/su12051789.
  34. "Climate Challenge". BBC. Retrieved 2007-07-20.
  35. "Coral Bleaching". National Aeronautics and Space Administration. Retrieved 2023-08-12.
  36. "Crabby's Reef". Monash University. Retrieved 2023-08-16.
  37. "Energy and Environment Institute". University of Hull. Retrieved 2023-08-16.
  38. "Cranky Uncle". Monash University. Retrieved 2023-08-02.
  39. "CrowdWater game". SPOTTERON. Retrieved 2023-08-04.
  40. Strobl, Barbara; Etter, Simon; van Meerveld, Ilja; Seibert, Jan (26 September 2019). "The CrowdWater game: A playful way to improve the accuracy of crowdsourced water level class data". PLOS ONE (in English). 14 (9): e0222579. Bibcode:2019PLoSO..1422579S. doi:10.1371/journal.pone.0222579. PMC 6763123. PMID 31557184.CS1 maint: unrecognized language (link)
  41. "CrowdWater app". SPOTTERON. Retrieved 2023-08-04.
  42. "Dissolving Disasters". Red Cross Red Crescent Climate Centre. Retrieved 2023-08-12.
  43. Solinska-Nowak, Aleksandra; Magnuszewski, Piotr; Curl, Margot; French, Adam; Keating, Adriana; Mochizuki, Junko; Liu, Wei; Mechler, Reinhard; Kulakowska, Michalina; Jarzabek, Lukasz (October 2018). "An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk". International Journal of Disaster Risk Reduction. 31: 1013–1029. Bibcode:2018IJDRR..31.1013S. doi:10.1016/j.ijdrr.2018.09.001. S2CID 169581647.
  44. "Rockefeller Foundation". Rockefeller Foundation. Retrieved 2023-08-12.
  45. "American Red Cross International Services Team". American Red Cross. Retrieved 2023-08-12.
  46. Cite error: Invalid <ref> tag; no text was provided for refs named auto
  47. "Energy Transition Game". Energy Transition Game. Centre for Systems Solutions - CRS. Retrieved 24 August 2023.
  48. Stanitsas, Marios; Kirytopoulos, Konstantinos; Vareilles, Élise (2019). "Facilitating sustainability transition through serious games: A systematic literature review" (PDF). Journal of Cleaner Production. 208: 924–936. Bibcode:2019JCPro.208..924S. doi:10.1016/j.jclepro.2018.10.157. S2CID 158952849.

Fate of the World wasa ne na Microsoft Windows da Mac OS na 2011 wanda Redemption, masu haɓaka Climate Challenge suka haɓaka kuma suka buga. Yana mai da hankali kan shugabancin duniya, tare da burin da suka fara daga inganta yanayin rayuwa a Afirka, zuwa hana Canjin yanayi mai ban tsoro, zuwa kara shi. Ya dogara ne akan wani rikitarwa model na yawan jama'a, tattalin arziki samar da greenhouse hayaki bisa ga real-world data.[1]

  1. Red Redemption (28 February 2011). "Fate of the World: Real Science. Real Consequences". Retrieved 1 March 2011.

Flower wasa ne na bidiyo wanda Thatgamecompany ya haɓaka kuma Sony Computer Entertainment ta buga shi. Jenova Chen da Nicholas Clark ne suka tsara shi kuma an sake shi a watan Fabrairun 2009 a PlayStation 3, ta hanyar PlayStation Network. PlayStation 4 da PlayStation Vita versions na wasan sun kasance daga Bluepoint Games kuma an sake su a watan Nuwamba 2013. An saki sigar iOS a watan Satumbar 2017, kuma an saki sigar Windows a watan Fabrairun 2019, duka an buga su ta hanyar Annapurna Interactive. An yi niyyar wasan ne a matsayin "mai maye gurbin ruhaniya" ga Flow, taken da Chen da Thatgamecompany suka yi a baya. A cikin Flower, mai kunnawa yana sarrafa iska, yana hura 'Fure' ta cikin iska ta amfani da motsi na mai kula da wasan. Gudun ruwa da furanni yana haifar da petal din mai kunnawa yana biye da wasu petals na furanni. Kusantar furanni na iya samun sakamako na gefe a duniyar wasan, kamar kawo launi mai haske zuwa filayen da suka mutu a baya ko kunna Turbines na iska. Wasan ba shi da rubutu ko tattaunawa, yana samar da labarin da farko ta hanyar wakilci na gani da alamun motsin rai.

An yi amfani da Flower ne don tayar da motsin rai mai kyau a cikin mai kunnawa, maimakon ya zama kalubale da " nishaɗi". Chen ne ya haifar da wannan mayar da hankali, wanda ya ji cewa ainihin manufar samfuran nishaɗi kamar wasannin bidiyo shine jin daɗin da Fure haifar da masu sauraro kuma cewa yanayin motsin zuciyar mafi yawan wasannin yana da iyaka sosai. Kungiyar ta kalli kokarin su a matsayin ƙirƙirar aikin fasaha, Fure abubuwan wasan kwaikwayo da injiniyoyi waɗanda ba sa haifar da martani da ake so a cikin 'yan wasan. Waƙar, wanda Vincent Diamante ya kirkiro, yana amsawa sosai ga ayyukan mai kunnawa kuma ya dace da alamun motsin rai a cikin wasan. Flower ya kasance babban nasara, ga mamakin masu haɓakawa. Masu bita sun yaba da kiɗa na wasan, abubuwan gani, da wasan kwaikwayo, suna kiransa kwarewar motsin rai ta musamman da tilasta. An kira shi "mafi kyawun wasan mai zaman kansa na 2009" a Spike Video Game Awards, kuma ya lashe kyautar "Casual Game of the Year" ta Cibiyar Nazarin Harkokin Kasuwanci da Kimiyya.

Jima'i da Wasan Yanayi

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Wasan Jima'i da Yanayi [1] wasa ne na ilmantarwa da sadarwa don koyar da raunin mata da maza da ke fuskantar canjin yanayi.[2] Kamar wasan Dissolving Disasters daga wannan tushe (duba sama), 'yan wasa sun fara ɗaukar matsayin manoma masu cin gashin kansu da ke fuskantar haɗari masu canzawa, sannan su fuskanci yadda wannan rawar ta canza tare da canjin jinsi.[3]

An haɓaka wasan ne tare da tallafi daga Red Cross na Amurka (International Services Team), [4] kuma daga tallafin bincike ga Cibiyar Yanayi ta Red Cross / Red Crescent [5] daga Cibiyar Ilimin Yanayi da Ci Gaban (CDKN Action Lab Innovation Fund). [6]

Manufofin! , [7] wanda Cibiyar Bayanai ta Yankin Majalisar Dinkin Duniya ta kirkira don Yammacin Turai, [8] wasa ne na kwamiti wanda ake samu a cikin harsuna da yawa wanda aka nufa don taimakawa yara su fahimci Manufofin Ci Gaban Majalisar Dinkinobho. [9][10]

Wasan Gas na Greenhouse

[gyara sashe | gyara masomin]

Wasan Gas na Greenhouse [11] wani bangare ne na tsarin karatun Y-adapta wanda aka nufa don taimakawa yara su fahimci canjin yanayi.[12][13] Cibiyar Yanayi ta Red Cross ce ta kirkiro wasan, da Engagement Lab a Kwalejin Emerson, da kuma Red Cross na Philippines.[5][14][15] 'Yan wasan suna aiki ne a matsayin zafin hasken rana mai shigowa ko kuma a matsayin iskar gas don koyon yadda waɗannan iskar gas ɗin ke kama zafi, da kuma yadda hakan ke da alaƙa da dumamar duniya, da kuma tasirin haɗari na dumamar duniya.

Sa hannun jari a nan gaba

[gyara sashe | gyara masomin]

Zuba jari a nan gaba, [16] bisa ga wasan Flexible Forward-thinking Decision-Making wanda aka tsara ta Antidote Games [17] kuma aka haɓaka tare da Cibiyar Yanayi ta Red Cross Red Crescent [5] don amfani tare da masu tsara gundumar, wasan katin ne wanda ke haɗakar da dabarun da labarun don yin wa 'yan wasa wahayi don yin la'akari da canjin yanayi yayin da suke yin zaɓin saka hannun jari mai ɗorewa. An sake tsara shi azaman wasan ilmantarwa na kwarewa ga matasa a kudu maso gabashin Asiya ta hanyar enGAgeMEnt Lab a Kwalejin Emerson, tare da hadin gwiwar Cibiyar Yanayi ta Red Cross Red Crescent.[18]

Ci gaba da sanyaya

[gyara sashe | gyara masomin]

Keep Cool wasa ne na kwamiti wanda Cibiyar Nazarin Tasirin Yanayi ta Potsdam ta kirkira kuma kamfanin Spieltrieb na Jamus ya buga shi a watan Nuwamba na shekara ta 2004. Har zuwa 'yan wasa shida da ke wakiltar ƙasashen duniya suna gasa don daidaita bukatun tattalin arzikin su da yanayin duniya a wasan tattaunawa. Manufar wasan kamar yadda marubutan suka bayyana shine " inganta ilimin gaba ɗaya game da canjin yanayi da fahimtar matsaloli da cikas, da kuma "don samar da shi don wasan jirgi kuma har yanzu yana riƙe da manyan abubuwa da matakai. " [19] Nazarin ƙididdiga tare da ɗalibai sama da 200 ya nuna cewa Keep Cool yana sauƙaƙa ilmantarwa na gwaji game da canjin yanayi kuma yana taimakawa "don haɓaka imani na mutum game da ci gaba mai ɗorewa ta hanyar fuskantar tsarin tsarin rikitarwa waɗanda ba a iya gani a rayuwar yau da kullun ba. "[20]

LogiCity wasa ne na kwamfuta mai ma'amala da ke da tushe a Flash, wanda Logicom da Gidauniyar Makamashi ta Kasa suka samar, ƙungiyar agaji ta Turanci. An saita wasan a cikin birni mai kama da 3D tare da manyan ayyuka guda biyar inda aka saita 'yan wasa aikin rage sawun carbon na matsakaicin mazaunin. A ƙarshen wasan an kai su gaba zuwa 2066 don ganin idan sun yi isasshen don ceton Ingila daga mafi munin matsalolin da ke tattare da Canjin yanayi na duniya. An ƙaddamar da wasan kuma mayar da hankali kan 2066 don kawo gida ga 'yan wasa gaskiyar canje-canjen da za su iya fuskanta a rayuwarsu.[21] Dangane da ƙarancin sha'awa a wasan, an yi tattaunawa ta kan layi game da sake fasalin wasan don yin wasan da 'yan wasa sun fi girma.[22]

An kirkiro wasan ne a matsayin wani bangare na shirin kalubalen yanayi na Defra (Ma'aikatar Muhalli, Abinci da Karkara) don kara wayar da kan jama'a game da sauyin yanayi a fadin kasar. Gidauniyar Makamashi ta Kasa, Logicom da Gas na Biritaniya suma sun ba da tallafi ga ci gaban wasan. An ƙirƙira LogiCity don amfani da ɗaiɗaikun mutane kuma a cikin mahallin ilimi. An bayyana cewa ya dace da yawancin yara daga masu shekaru 10 ko 11 zuwa sama (Turanci KS3+), kodayake babban rukunin da ake nufi shine matasa masu shekaru 16-26.[2]. [23].

Jagoran Wannan Bala'i

[gyara sashe | gyara masomin]

Master that Disaster [24] an haɓaka shi ne tare da haɗin gwiwar Hukumar Abinci da Aikin Gona ta Majalisar Dinkin Duniya, [25] bisa ga wasan tallafin hadarin bala'i da aka kirkira don Shirin Kudin Hadarin Bala'i da Inshora na Bankin Duniya (DRFI). [26] 'Yan wasan suna ɗaukar matsayin manoma masu cin gashin kansu, waɗanda ke fuskantar haɗarin canzawa sakamakon canjin yanayi. Dole ne su yanke shawara na mutum da na rukuni sannan su koyi sakamakon waɗannan yanke shawara. An yi wasan ne don manajojin bala'i, masu tsara manufofi, da masu ba da gudummawa, kuma ya kamata a buga shi a cikin babban ɗaki tare da tebur da kujeru.

Ma'aikatan Rashin Rashin Rikici

[gyara sashe | gyara masomin]

A cikin wasan kwamitin Minions of Disruption, [27] wanda Shu Liang, wanda ya kafa kuma darektan Day of Adaptation, [28] 'yan wasan abokan aiki ne a cikin kungiyoyi ko makwabta daga wannan al'umma da ke yaki da ma'aikatan yanayi, Carbions da Climmies, waɗanda ke haifar da canjin yanayi. 'Yan wasan suna ba da hadin kai don kunna Zillians, manyan jarumawa waɗanda ke ba da ƙungiyoyi da juriya don makomar mai ɗorewa.

Sabbin Yankin: Wasan Dimokuradiyya

[gyara sashe | gyara masomin]

New Shores: a Game for Democracy, [29] [30] wanda Cibiyar Sakamako ta Tsarin (CRS) ta kirkira, [31] ta sa 'yan wasa a tsibirin da ba a tsammani ba tare da gandun daji mai kyau a kan ajiyar kwal mai amfani wanda zai iya inganta tattalin arzikin tsibirin. Za su iya yin hadin gwiwa ta hanyar dimokuradiyya don cimma sakamako mafi kyau ga kowa, ko kuma su biya bukatunsu, ba tare da la'akari da jin daɗin sauran mazaunan tsibirin ba tare da sakamako masu zuwa.

Biyan Tsinkaya

[gyara sashe | gyara masomin]

Taimako don bunkasa wasan biyan kuɗi don tsinkaya [32] ya fito ne daga Ƙungiyar Ayyuka ta Red Cross ta Duniya ta Amurka, [33] kuma daga tallafin bincike ga Cibiyar Yanayi ta Red Cross [34] daga Cibiyar Ilimi ta Yanayi da Ci Gaban (CDKN Action Lab Innovaton Fund). [35][6] A cikin ɗaki da aka yi da tebur da kujeru, 'yan wasa suna aiki a matsayin ma'aikatan jin kai da ke fuskantar sauye-sauyen haɗarin yanayi da yin yanke shawara na mutum da na rukuni tare da sakamako. 'Yan wasa na iya cin nasara a matsayin mutane ko kungiyoyi: wanda ya ci nasara yana da mafi yawan albarkatun da suka rage a ƙarshen wasan, kuma wanda ya ci nasarar rukuni yana da mafi ƙarancin rikice-rikicen jin kai.

An yi wasan ne don ayyuka da yawa: manajojin bala'i, masu sa kai, jami'an reshe, hukumomin sabis na yanayi, masu ba da gudummawa, da sauransu.

PHUSICOS NBS simulation

[gyara sashe | gyara masomin]

Cibiyar Sadarwar Tsarin Tsarin (CRS) [36] da Cibiyar Nazarin Tsarin Duniya (IIASA) ne suka kirkiro simulation na PHUSICOS NBS (Nature Based Solutions) [37] tare da kudade daga shirin bincike da kirkire-kirkire na Horizon 2020 na Tarayyar Turai.[38] An yi wasan ne don masu amfani da yawa, gami da malamai, masana masu dorewa, masu gudanar da jama'a, da membobin al'ummomin yankin, kuma yana kwaikwayon yadda masu ruwa da tsaki da ra'ayoyi daban-daban na duniya zasu iya haɓaka mafita ta hanyar yanayi. Yin wasa yana buƙatar 'yan wasa suyi la'akari da batutuwan canjin yanayi daga ra'ayoyin wasu masu ruwa da tsaki.

Shirye-shiryen

[gyara sashe | gyara masomin]

Ready, [39] wanda aka haɓaka tare da taimako daga Ƙungiyar Ayyuka ta Red Cross ta Duniya [4] da kuma tallafin bincike ga Cibiyar Yanayi ta Red Cross [34] daga Cibiyar Ilimin Yanayi da Ci Gaban (CDKN Action Lab Innovation Fund), [6] wasa ne na zahiri da aka nufa ga membobin al'umma tare da taimako ga manajojin bala'i da masu sa kai don yin wahayi zuwa tattaunawa game da Shirye-shiryen bala'i na musamman da rage haɗarin bala'i.

Bears na Ceto

[gyara sashe | gyara masomin]

Rescue Polar Bears [40] wasa ne na kwamiti wanda Darren Black da Huang Yi Ming suka tsara tare da fasahar Collin Wang . 'Yan wasan suna aiki tare da juna ta hanyar zabar ayyuka da tasirin katin don adana dukkan bears na polar kafin kankara da suke tsaye a kan narkewa. Kowane mai kunnawa yana zaɓar jirgi wanda ke wakiltar al'umma, kuma jiragen ruwa daban-daban suna da ƙwarewa daban-daban.

Tsinkaye da Garkuwa

[gyara sashe | gyara masomin]

Cibiyar Yanayi ta Red Cross Red Crescent ce ta gyara Shocks and Shields [41] daga wani aikin da Cibiyar Nazarin Ayyuka ta gabatar, [42] kuma an ba da lasisi a ƙarƙashin lasisin Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International.[34][43][44] 'Yan wasan suna fuskantar ƙaura bayan girgizar yanayi, kuma an yi wasan ne don ƙirƙirar haɗin kai tsakanin mahalarta.

Wasan da ya dace

[gyara sashe | gyara masomin]

Wasan Wasan Wutar Wutar Wuta, ko kuma abin da aka fi sani da "wasan Wutar Warar WAR Manufar masu kirkirar wasan, da , shine su nuna cewa dumamar duniya matsala ce da za a iya warware ta hanyar aiwatar da fasahar yau don rage hayakin CO2.[45] Manufar wasan ita ce kiyaye shekaru hamsin masu zuwa na hayakin CO2, ta amfani da wedges bakwai daga dabaru daban-daban waɗanda suka dace da triangle na daidaitawa.

Ka tsira daga ƙarni

[gyara sashe | gyara masomin]

Survive the Century [46] wasa ne wanda Climate Interactive [47] da Cibiyar Harkokin Kasuwanci ta Kasa a Arewacin Carolina, [48] tare da sauran abokan tarayya suka kirkira.[49] Wasan yana ɗaukar 'yan wasa ta hanyar yanayi daban-daban da tasirin su ta amfani da kimiyya don ilimantar da' yan wasa game da zaɓin siyasa, muhalli, da zamantakewar jama'a da mutane za su fuskanta a cikin ƙarni mai zuwa. Ana iya buga shi a kan layi ko ta hanyar littafin.

Wasan Minimalism na kwanaki 30

[gyara sashe | gyara masomin]

The Minimalists Joshua Fields Millburn da Ryan Nicodemus ne suka haɓaka, Wasan Minimalism na kwanaki 30 [50] yana buƙatar mutane biyu ko fiye don rage kayansu a cikin wata ɗaya. Kowane mutum yana kawar da abu daya a ranar farko ta watan, abubuwa biyu a na biyu, abubuwa uku a na uku, da sauransu. Kowane abu dole ne ya bar gida da tsakar dare kowace rana. Wanda ya ci nasara shine duk wanda ya ci gaba da tafiya mafi tsawo ya ci nasara.

Wasan Yanayi

[gyara sashe | gyara masomin]

Wanda The Financial Times [51] da Infosys suka kirkira, [52] suna kalubalantar 'yan wasa don yanke carbon dioxide mai alaƙa da makamashi da sauran iskar gas mai guba sosai a shekara ta 2050. Tsakanin tsarin wasan shine rahoton Net Zero By 2050 daga Hukumar Kula da Makamashi ta Duniya.[53]

Tambayoyin wasan sun bi hanyoyi uku da rahoton IEA na World Energy Outlook 2 ya yi amfani da su don yanke hayaki, [54] kuma suna da alaƙa da wutar lantarki, sufuri, gine-gine da masana'antu: bangarori huɗu da ke da alhakin hayaki na CO2. Amsoshi suna da tasiri kai tsaye a kan hayaki da yanayin zafi na duniya.

Hanyar zuwa Gigatons 10

[gyara sashe | gyara masomin]

Max Pisciotta, Cassandra Xia da John Sanchez ne suka haɓaka, The Road to 10 Gigatons [55] wasa ne na kan layi wanda ke buƙatar 'yan wasa su yi gwaji tare da mafita daban-daban na Cire carbon. Wannan wasa ne mai sauƙi, shafi ɗaya, inda 'yan wasa ke motsa alamar a kan nau'ikan tsarin cire carbon daban-daban don ganin wane haɗuwa zai zama dole don cire Gigatons 10 na carbon daga yanayi nan da 2050, kamar yadda IPCC ta ba da shawarar.

Makomar Duniya

[gyara sashe | gyara masomin]

The World's Future, [56] [57] wanda Cibiyar Sadarwar Tsarin (CRS) [58] da Cibiyar Nazarin Tsarin Amfani ta Duniya (IIASA) suka haɓaka, [59] wasa ne na kwamiti wanda aka tsara don kowa da kowa daga masu gudanarwa na jama'a da membobin kungiyoyin da ba na gwamnati ba zuwa matasa. 'Yan wasan suna la'akari da cinikayya, kamar ko yana yiwuwa a samar da abinci ga kowa ba tare da wuce iyakokin yanayin halittu ba, ko kuma yadda za mu iya kara sauya canjin yanayi yayin samar da isasshen makamashi don biyan bukatun kowa.

Mai tsara Yanayi na Birni

[gyara sashe | gyara masomin]

Urban Climate Architect, [60] [61] wanda Jami'ar Hamburg Cluster of Excellence CliSAP ta kirkira, [62] wasa ne na kan layi na musamman ga ƙalubalen saitunan birane. 'Yan wasa na iya bunkasa birni, ƙara gine-gine don zama, kasuwanci da masana'antu gami da wuraren halitta kamar wuraren shakatawa da tafkuna yayin da suke lura da tasirin irin waɗannan canje-canje akan yanayin birni.

Simulation na Yanayi na Duniya

[gyara sashe | gyara masomin]

Wasan kwaikwayon Yanayi na Duniya [63] daga Climate Interactive, [64] MIT Sloan Sustainability Initiative, [65] da UMass Lowell Climate Change Initiative, [66] motsa jiki ne na mutum na tattaunawar canjin yanayi na Majalisar Dinkin Duniya.[67] Masu halarta suna koyon yadda kasashe za su iya magance canjin yanayi na duniya tare da taimakon simulator na C-ROADS na Climate Interactive, wanda ke bawa masu amfani damar nazarin sakamakon wasan.[68]

Wasannin Xbox 360 don Gwagwarmayar Canji

[gyara sashe | gyara masomin]

Xbox 360 Games for Change Challenge wani hadin gwiwa ne tsakanin Microsoft da Games for Change (G4C), wani rukuni na Serious Games Initiative . Kalubale shine gasa ta duniya don haɓaka wasan dumama na duniya tare da software na Microsoft na XNA Game Studio Express. Za a ba masu cin nasara tallafin karatu daga Wasannin Canji da Microsoft, kuma wasannin da suka ci nasara za su sami damar samun su don saukewa akan sabis na Xbox Live Arcade. Microsoft ta jefa Xbox 360 Games for Change Challenge a matsayin shirin "mai tunani na zamantakewa", shiga cikin manyan wasannin wasanni.[69] Suzanne Seggerman, wanda ya kafa Games for Change, ya ba da waɗannan maganganun a cikin wata hira ta rediyo:

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