Takashi Nishiyama
Takashi Nishiyama (Japanese), wani lokacin ana kiransa "Piston" Takashi Nishyama ko T. Nishiyama, Mai tsara wasan bidiyo ne na Japan, darektan kuma furodusa wanda ya yi aiki ga Irem, Capcom da SNK kafin ya kafa kamfaninsa na Dimps . An fi saninsa da haɓaka mai harbi mai suna Moon Patrol, mai suna Kung-Fu Master, da kuma taken wasan yaƙi Street Fighter, Fatal Fury da The King of Fighters. Ya kuma taimaka wajen bunkasa tsarin Neo Geo.
Ayyuka
[gyara sashe | gyara masomin]Nishiyama ya fara aikinsa a Irem . Ya yi aiki a kan ƙirar wasan mai harbi na 1982 Moon Patrol, ɗaya daga cikin wasannin farko tare da mirgina parallax. Ya kuma kasance mai tsara Kung-Fu Master (1984), wanda ake kira Spartan X a Japan.[1] Ya samo asali ne daga fina-finai biyu na wasan kwaikwayo na Hong Kong: fim din Jackie Chan da Sammo Hung Wheels on Meals (1984), wanda ake kira Spartan X a Japan, kuma musamman fim din Bruce Lee Game of Death (1972). [2][3] Kung-Fu Master an dauke shi wasan farko da aka doke su'em up, ya zama samfurin ga yawancin wasannin wasan kwaikwayo na gaba a ƙarshen shekarun 1980.[3] Tashar jiragen ruwa ta NES, Kung Fu, ƙungiyar Nintendo ce ta tsara ta a ƙarƙashin jagorancin Shigeru Miyamoto, daga baya ya rinjayi aikinsa a kan Super Mario Bros. (1985) da Zelda II: The Adventure of Link (1987). [4]
Nishiyama ya shiga SNK, bayan sun gayyace shi ya shiga kamfanin. Ayyukansa na farko a can shine tsarin Neo Geo, wanda ya taimaka wajen bunkasa; ya ba da shawarar ra'ayi na farko na tsarin wasan kwaikwayo wanda ke amfani da katunan ROM kamar na'urar wasan kwaikwayo, kuma ya ba da shawara ga tsarin na'urar bidiyo ta gida. Dalilin da ya yi wa waɗannan shawarwari shi ne ya sa tsarin ya fi rahusa ga kasuwanni kamar China, Hong Kong, Taiwan, Kudu maso gabashin Asiya, Amurka ta tsakiya, da Amurka ta Kudu, inda yake da wahala a sayar da wasannin wasan kwaikwayo saboda fashi. Nishiyama sa'an nan kuma ya kirkiro Fatal Fury fighting game franchise, a matsayin magajin ruhaniya ga asalin Street Fighter. Ya kuma yi aiki a kan franchises na wasan yaƙi Art of Fighting da The King of Fighters, da kuma gudu da bindiga video game jerin Metal Slug . [1] Daga nan sai ya bar SNK kuma ya kafa kamfanin ci gaban wasan Dimps a shekara ta 2000.[1]
Ayyuka
[gyara sashe | gyara masomin]| Shekara | Taken wasan | Matsayi |
|---|---|---|
| 1982 | Sojojin Watashi | Mai tsara wasan |
| 1984 | Maigidan Kung-Fu | |
| 1985 | Sashe na Z | |
| 1986 | Trojan | |
| Fuka-fuki na Tarihi | Daraktan | |
| Masu ramuwar gayya | ||
| 1987 | Mai yaƙi a kan titi | |
| Mega Man | Mai gabatarwa | |
| 1988 | Duel na Ƙarshe: Inter Planet War 2012 | Daraktan |
| Guguwar LED | Mai tsara wasan | |
| 1991 | Masu Jirgin Sama na Ghost | Babban darektan |
| Fury mai banƙyama: Sarkin Mayaka | Daraktan | |
| 1994 | Sarkin Mayaka '94 | Mai gabatarwa |
| 1995 | Fury mai banƙyama 3: Hanyar zuwa Nasara ta Ƙarshe | |
| Sarautar Savage | ||
| Sarkin Mayaka '95 | ||
| Gaskiya Mai Fushi | ||
| 1996 | Ƙarfe Slug | |
| Sarkin Mayaka '96 | ||
| Gasar Kizuna: Super Tag Battle | ||
| 1997 | Gaskiya Fury na Musamman | |
| Shinsetsu Samurai Ruhohi Bushidō Retsuden | Babban mai samarwa | |
| Sarkin Mayaka '97 | Mai gabatarwa | |
| 1998 | Ƙarfe Slug 2 | |
| Gaskiya Fury 2: Sabbin Masu zuwa | Babban mai samarwa | |
| Sarkin Mayaka '98 | Mai gabatarwa | |
| 1999 | Sarkin Mayaka R-2 | |
| Sarkin Mayaka '99 | ||
| Kasuwancin Sonic | Babban mai samarwa | |
| Samurai Shodown: Warriors Rage | ||
| 2000 | Ƙarfe Slug 3 | Mai gabatarwa |
| 2003 | Kashe Hannun Rage | Babban mai samarwa |
| 2004 | Samurai Bakwai 20XX | |
| 2005 | Kifi mai laushi | |
| 2014 | Yaƙe-yaƙe na 'yanci | |
| 2015 | Dragon Ball Xenoverse | |
| 2016 | Dragon Ball Xenoverse 2 | |
| 2018 | Soulcalibur na shida |
Manazarta
[gyara sashe | gyara masomin]- ↑ "The Man Who Created Street Fighter from 1UP.com". 3 January 2012. Archived from the original on 2012-01-03. Retrieved 8 January 2019.
- ↑ Dellafrana, Danilo (29 August 2017). "Le origini di Street Fighter". The Games Machine (in Italiyanci). Retrieved 20 March 2021.
- ↑ 3.0 3.1 Spencer, Spanner (6 February 2008). "The Tao of Beat-'em-ups". Eurogamer. p. 2. Retrieved 20 July 2020.
- ↑ McWhertor, Michael (16 February 2023). "Zelda 2 was Nintendo at its best: unpredictable". Polygon. Retrieved 24 June 2024.