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Tony parisi

Daga Wikipedia, Insakulofidiya ta kyauta.
Tony parisi
Rayuwa
Haihuwa Cosenza (en) Fassara, 22 ga Janairu, 1941
ƙasa Italiya
Kingdom of Italy (en) Fassara
Mutuwa Niagara Falls, 19 ga Augusta, 2000
Karatu
Harsuna Italiyanci
Sana'a
Sana'a professional wrestler (en) Fassara da amateur wrestler (en) Fassara
Nauyi 109 kg
Tsayi 180 cm
IMDb nm6721337

Tony Parisi, ɗaya daga cikin majagaba na farko a zahirin gaskiya da ƙima, ɗan kasuwa ne, mai ƙirƙira kuma mai haɓaka software na kwamfuta na 3D.[1][2] Wanda ya kirkiro Harshen Haƙiƙan Gaskiya Mai Kyau (VRML), ya rubuta [3] littattafai da takardu kan makomar fasaha. Yana aiki akan WebGL da WebVR kuma ya rubuta littattafai guda biyu akan tsohon, da kuma littafin gabatarwa akan shirye-shiryen gaskiya na gaskiya. Shi ne babban jami’in dabaru a Lamina1.[4] Har ila yau, Parisi mawaƙi ne, mawaki kuma mai samarwa da ke aiki akan ayyuka da yawa.[5][6][7]

Paris ta ƙirƙira da haɓaka ƙa'idodi na 3D na duniya da yawa.[8] Parisi ya yi aiki tare da Mark Pesce don haɓaka VRML, wanda Pesce ya gabatar wa duniya a cikin 1994. Manufar VRML shine don ba da izinin ƙirƙirar yanayin 3-D a cikin Yanar Gizon Yanar Gizo na Duniya, samun dama ta hanyar yanar gizo. Parisi ya yi aiki tare da irin waɗannan kamfanoni kamar Microsoft, Netscape, Silicon Graphics, Sun Microsystems da Sony don samun karɓuwar masana'antu na sabuwar yarjejeniya a matsayin ma'auni na gaskiyar tebur.[9] A farkon aikinsa Parisi ya yi aiki a matsayin injiniyan software a Cambridge, MA. Daga 1987 zuwa 1990 Parisi ya kasance a Bolt, Beranek da Newman, yana haɓaka software na bincike na kimiyya da ƙididdiga da sarrafa ayyukan zuwa tashar jiragen ruwa zuwa samfuran farko zuwa tsarin mu'amalar mai amfani na farko.[10]

Daga 1990 zuwa 1991 Parisi babban injiniyan software ne a majagaba na Lotus Development Corporation, inda ya yi aiki akan nau'ikan X, Windows da Macintosh na Lotus 1-2-3.[13]. A cikin 1991 ya kafa Belmont Research tare da tsofaffin ɗaliban BBN, inda ya ƙirƙira kayan aikin software na kimiyya da ƙididdiga kuma ya rubuta na'ura mai haɗawa da zane-zane na lokaci-lokaci da ɗakunan karatu na masu amfani don BTL, takamaiman yare na kamfani don haɓaka aikace-aikacen. Parisi ya kasance memba na kafa Web3D Consortium, ƙungiyar da ke mayar da hankali kan ƙarfafa ci gaba da aiwatar da buɗaɗɗen ka'idoji don abun ciki da ayyuka masu girma uku.[14]. Ya kasance ɗaya daga cikin masu tsarawa na asali da masu gyara ƙayyadaddun bayanai na X3D, haɓakawa zuwa VRML wanda ya tsawaita fasalulluka da ƙara ƙirar tsari a cikin XML, matsawa binary da JSON.[11]

  1. "Mark Pesce And Tony Parisi Take A Dive Into The Metaverse With New Podcast Series". B&T. Retrieved 9 September 2022
  2. "This Is the Simplest Way to Explain the Metaverse". Inside Hook. Retrieved 22 June 2022
  3. Media Machines Management
  4. "Leading Standards Organizations and Companies Unite to Drive Open Metaverse Interoperability". Robotics Tomorrow. Retrieved 22 June 2022
  5. "Burning passion". Forbes. Retrieved 9 September 2022
  6. "Presence Over Proximity: How Tony Parisi's Metaverse Will Vaporize Distance". Tech Times. Retrieved 6 February 2024.
  7. "Broadway on the Blockchain? Meet the Metaverse Pioneer Leading Theater to a New Era". LA Weekly (sponsored). Retrieved 6 February 2024
  8. "Flashback: Tony Parisi on Co-Creating the Virtual Reality Markup Language". UploadVR. Retrieved 22 June 2022.
  9. "Flashback: Tony Parisi on Co-Creating the Virtual Reality Markup Language". UploadVR. Retrieved 22 June 2022.
  10. "From VRML to the Metaverse: Tony Parisi's Journey to Build the Virtual World of the Future". Tech Times. Retrieved 23 February 2023
  11. "X3D Built to Make Web 3D Easier, More Accessible". Tech Monitor. Retrieved 9 September 2022