Sweet Licks

Daga Wikipedia, Insakulofidiya ta kyauta.
Sweet Licks
Asali
Characteristics

sweet Licks, wanda aka fi sani da Okashi Daisakusen a Japan da Choco-Kid a Turai, wasa ne na fansa na fansa wanda Namco ya kirkira kuma ya buga shi. 'Yan wasan suna amfani da kwalba da aka rufe da kumfa don buga dodanni takwas na "Pyokotan" da ke fitowa daga ramuka masu launi da aka sanya a kan na'urar. Ana ba da maki don bugawa su, kuma saurin wasan yana ƙaruwa har sai iyakar lokacin ya ƙare. Hitting 40 Pyokotan zai kara lokaci da sakan 15.

An tsara shi ne ta hanyar mai tsara injiniya na Namco Yukio Ishikawa, an halicci Sweet Licks ne don mayar da martani ga karuwar yawan wasannin "Mole buster" a cibiyoyin nishaɗin Japan. Wasan ya kasance a kan cake da cake don ya fito daga irin waɗannan wasannin da kuma jan hankalin mata, tunda sau da yawa suna son cin kayan zaki ko kayan zaki. Wasan wasan kwaikwayo ne na farko da ya yi amfani da na'urar saka idanu ta LCD, wanda ke kula da ƙimar mai kunnawa da kuma lokacin ƙididdiga.

Sweet Licks ya yi nasara sosai, kuma an dauke shi wasa mai tasiri da mahimmanci a cikin masana'antar wasan kwaikwayo don karfafa wasu masana'antun su kirkiro irin waɗannan lakabi, ya zama babban kasuwa mai girma a cikin shekaru masu zuwa. Masu sukar sun yaba da wasan saboda sautin sa mai haske, wasa mai sauƙi da ƙirar majalisa mai kyau. Wasan ya sa Namco ya fi son ƙirƙirar irin waɗannan wasannin daga baya, kamar Gator Panic a cikin 1989.

Wasanni[gyara sashe | gyara masomin]

Sweet Licks wasa ne na fansa tare da burodi. 'Yan wasan suna amfani da foam mallet don bugawa takwas "Pyokotan" wanda ke fitowa daga ramuka masu launi daban-daban a cikin na'urar.[1][2] Manufar ita ce a buga Pyokotan da yawa yadda zai yiwu kafin lokacin ƙididdiga, wanda aka nuna ta hanyar allon LCD a kan majalisar, ya ƙare. Hitting 40 Pyokotan zai kara lokaci da 15 seconds, yana ba da damar samun ƙarin maki.[3] Pyokotan yana motsawa da sauri yayin da wasan ke ci gaba. Da zarar lokacin ya ƙare, wasan zai ƙare, kuma za a ƙayyade aikin mai kunnawa ta hanyar hasken haske akan na'urar.

Ci gaba da saki[gyara sashe | gyara masomin]

File:Pyokotan mechanism.jpg
Pyokotan suna aiki ne ta hanyar solenoid da aka haɗa da kayan aiki, da kuma ƙarfe don sa su motsa sama da ƙasa.

Wasan farko na "mole buster" shi ne Mogura Taiji, wanda TOGO, mai ƙerawa da mai tsara wasannin lantarki na gidan caca, ya fitar, a cikin 1975. [3] Ya zama wasan kwaikwayo na biyu mafi girma na lantarki na Japan na 1976 kuma a 1977, na biyu kawai ga shahararren wasan tseren F-1 na Namco a cikin shekaru biyu.

Yukio Ishikawa ne ya tsara Sweet Licks, mai tsara injiniya ga kamfanin wasan Japan Namco . [4] Namco, wanda ya fara canzawa zuwa samar da Wasan bidiyo na gidan caca bayan bugawa kamar Galaxian da Pac-Man, ya fara lura da cibiyoyin gidan caca a Japan sun cika da wasannin "mole buster", inda 'yan wasa suka yi amfani da foam martillet don buga moles na filastik wanda ya fito daga na'urar. Don samun nasara a kan shahararsu, Namco ya fara aiki a kan irin wannan wasan tare da wani dalili na musamman don taimakawa ya fito daga wasu irin waɗannan wasannin.[2][5]

Sweet Licks an tsara shi ne ta hanyar TOGO, wanda ya kira shi Mole Attack. Namco ta sayi haƙƙin wasan kuma ta sake kirkireshi. Wasan yana da jigon cake da kek don taimakawa wajen jan hankalin mata, tunda mata galibi suna son cin kayan zaki ko kayan zaki.[1] Ya yi amfani da na'urar saka idanu ta LCD don kula da ƙimar mai kunnawa, kasancewar shi ne wasan kwaikwayo na farko da ya yi amfani da irin wannan ra'ayi.[3] Pyokotan guda takwas suna aiki ne ta hanyar magnet na lantarki, wanda ya kunshi solenoid wanda ke aiki da kayan aikin arcade da kuma karfe don sa su motsa sama da ƙasa; an yi amfani da wannan ra'ayi don rage yawan gazawar na'urar.[3][1]

An saki Sweet Licks a Japan a watan Afrilun 1981. [6] Injin ya auna inci 61 a tsawo, inci 45 a fadin, da kuma inci 43 a zurfi. Rukunin Arewacin Amurka na Namco ya gabatar da wasan a wasan kwaikwayo na 1982 Amusement Operator's Expo, wanda aka gudanar a cikin Otal din Hyatt Regency a Chicago, Illinois, inda aka sake masa suna zuwa Sweet Licks. An saki wasan a Arewacin Amurka a watan Afrilu na shekara ta 1982. An sake sake shi daga baya a wannan shekarar a kasashen Turai a matsayin Choco-Kid, taken da aka yi amfani da shi a kan zane-zane don fasalin Jafananci.

Karɓar baƙi[gyara sashe | gyara masomin]

Sweet Licks ya yi kyau a cikin gidan caca, kasancewar abin mamaki ne ga Namco. Ya fi shahara tare da iyalai da mata saboda sautin sa mai sauƙi, ya zama babban tushe a cibiyoyin nishaɗin Japan, kuma nasararsa ta jagoranci Namco don samar da irin waɗannan wasannin fansa a cikin shekaru masu zuwa, kamar Gator Panic (1989). An dauke shi lakabi mai tasiri a cikin masana'antar wasan kwaikwayo don ra'ayinsa na musamman wanda ke karfafa wasu masana'antun su bi irin wannan ra'ayi.

Masu sukar suna son Sweet Licks. Mujallar Joystik, wacce ta ba da rahoto game da kasancewar wasan a wasan kwaikwayo na 1982 Amusement Operator's Expo, ta lakafta shi a matsayin daya daga cikin sunayen sarauta da aka gabatar don ra'ayinsa mai ban mamaki da kuma wasan kwaikwayo mai ban mamaki, wanda suka ji "ya yi yawa ga kalmomi". Cash Box ya yaba da wasan don ƙirar majalisa mai launi, yanayin farin ciki da kuma ƙoƙarin yin kira ga yara da iyalai, waɗanda suke so don tsayawa da sauran wasannin inji a lokacin. Advanced Computer Entertainment ya yi sharhi game da abin da wasan ya gada da kuma muhimmancin kasuwar wasan fansa, yana mai cewa wasan kwaikwayonsa mai sauƙi amma mai ban tsoro ya taimaka wajen sa wasu kamfanoni su lura da samar da irin waɗannan injuna, har zuwa inda gidajen wasan kwaikwayo a Japan suka fara ganin ƙasa da mayar da hankali kan wasannin bidiyo da ƙarin kan irin waɗannan injunan "sabon". Julian Rignall na CU Amiga ya lakafta shi "na'urar sicket" a cikin ɗaukarsa a farkon shekarun 1980 na wasannin tsabar kudi na lantarki, yana rubuta cewa yanayin sa mai sauƙi-duk da haka mai jaraba, "mai haske" wasan kwaikwayo da kuma zane mai kyau gaba ɗaya ya sanya shi ɗaya daga cikin wasannin inji na zamani.[7] Ya kammala cewa "kawai yana nuna muku ba ya buƙatar dogaro da allon bidiyo don samun lokaci mai kyau".[4]

A cikin wani labarin da aka yi a shekarar 2012, jaridar labarai ta Japan Livedoor News ta yaba da wasan saboda yunkurin da ta yi na yin kira ga mata da iyalai tare da sautin zuciya mai sauƙi da wasan kwaikwayo mai sauƙi, kwatankwacin babban motsi na wasannin Space Invaders waɗanda suka mamaye cibiyoyin wasan 'yan shekaru da suka gabata.[8] Livedoor ya kuma yi sharhi game da ma'aikatar wasan kwaikwayo ta musamman da ingancin gininsa gaba ɗaya, yana mai cewa an tsara shi da kyau kuma ba shi da kuskure kamar sauran wasannin inji daga zamanin sun kasance.[1] Sun kuma yi sharhi cewa wasan zai iya ci gaba da cin nasara idan an sake shi a halin yanzu, saboda wasannin fansa da suka sami nasara a cikin gidajen caca a cikin shekaru masu zuwa.[1][8]

Dubi kuma[gyara sashe | gyara masomin]

Bayani[gyara sashe | gyara masomin]

Manazarta[gyara sashe | gyara masomin]

  1. 1.0 1.1 1.2 "おかし大作戦 (1981)" (in Japanese). Bandai Namco Entertainment. 2005. Archived from the original on 8 September 2019. Retrieved 19 February 2020.CS1 maint: unrecognized language (link) Cite error: Invalid <ref> tag; name "Ayumi" defined multiple times with different content
  2. Cite error: Invalid <ref> tag; no text was provided for refs named Flyer
  3. "70s Amusement Machine History" (PDF). Japan Amusement Machine and Marketing Association (JAMMA) (in Japananci). Archived from the original (PDF) on 2014-09-11. Retrieved 14 May 2021.
  4. "『ワニワニパニック』開発者からグループ会長にまで上り詰めた男が語る、ナムコ激動の40年。創業者・中村雅哉との思い出、バンダイ経営統合の舞台裏【バンダイナムコ前会長・石川祝男インタビュー:ゲームの企画書】". Den Famicogamer. 14 September 2018. Archived from the original on 14 January 2020. Retrieved 19 February 2020.
  5. Cite error: Invalid <ref> tag; no text was provided for refs named Daihyakka
  6. "弊社商品の保守対応終了について" (PDF). Bandai Namco Entertainment. January 2016. Archived from the original (PDF) on 14 July 2018. Retrieved 19 February 2020.
  7. Cite error: Invalid <ref> tag; no text was provided for refs named CU Amiga
  8. 8.0 8.1 Shimizu, Sasha (18 June 2012). "【懐かしいゲーム特集】「おかし大作戦」". Livedoor News (in Japanese). LINE Corporation. Retrieved 19 February 2020.CS1 maint: unrecognized language (link)