Kofin

Daga Wikipedia, Insakulofidiya ta kyauta.
Kofin
Asali
Lokacin bugawa 2017
Ƙasar asali Kanada
Bugawa Studio MDHR (en) Fassara
Distribution format (en) Fassara digital distribution (en) Fassara da digital download (en) Fassara
Latest version 1.3.4
Characteristics
Genre (en) Fassara platform game (en) Fassara da run and gun (en) Fassara
Harshe Turanci, Faransanci, Italiyanci, Jamusanci, Yaren Sifen, Harshen Japan, Korean (en) Fassara, Polish (en) Fassara, Brazilian Portuguese (en) Fassara, Rashanci, Simplified Chinese (en) Fassara da Latin American Spanish (en) Fassara
Game mode (en) Fassara two-player video game (en) Fassara, single-player video game (en) Fassara, multiplayer video game (en) Fassara da co-op mode (en) Fassara
Platform (en) Fassara Xbox One (en) Fassara, Microsoft Windows, Nintendo Switch (en) Fassara, macOS (en) Fassara da PlayStation 4 (en) Fassara
Input device (en) Fassara Fasahar mashigar rubutun kwamfuta, gamepad (en) Fassara da mouse (en) Fassara
PEGI rating (en) Fassara Everyone 10+USK 6
Other works
Mai rubuta kiɗa Kristofer Maddigan (en) Fassara
Kintato
Tarihi
External links
cupheadgame.com

Kofin Cuphead wasa ne na shekarar 2017 da aka haɓaka kuma aka buga ta Studio MDHR. Wasan ya biyo bayan halin da yake da shi wanda ya yi yarjejeniya da Iblis don biyan asarar gidan caca ta hanyar karɓar rayukan masu bashi. A cikin wasan, har zuwa 'yan wasa biyu suna sarrafa Cuphead da / ko ɗan'uwansa Mugman don yin yaƙi ta matakai da yawa da fadace-fadacen shugaba; wasan ba shi da tsari mai tsauri. Yayin da wasan ke ci gaba, mai gabatarwa yana samun ƙarin iko da ƙwarewa, a ƙarshe yana fuskantar Iblis da kansa. 'Yan wasa, duk da haka, na iya samar da iyakantaccen adadin waɗannan ƙwarewa a wani lokaci.

Masu kirkirar wasanine 'yan uwan Chad da Jared Moldenhauer, sun yi wahayi daga salon roba na raye-raye daga zamanin zinariya na raye-raaye na Amurka da halaye masu ban mamaki na ayyukan Walt Disney Animation Studios, Fleischer Studios, Warner Bros. Cartoons, MGM Cartoon Studio da Walter Lantz Productions. Tunatar da kyawawan abubuwa na shekarun 1930 da Jazz Age, an lura da wasan ne saboda motsi da sauti: duk kadarorin da ke cikin wasan sun yi amfani da motsi da aka zana da hannu tare da ajizancin ɗan adam da gangan, kuma an rubuta sauti kuma an rubuta shi tare da cikakken jazz.

An sanar da Cuphead a cikin 2013, yana da samfoti a E3 2014, kuma an sake shi a cikin 2017 a matsayin Lokaci-keɓe don Windows na Microsoft da Xbox One, tare da tashar jiragen ruwa zuwa wasu tsarin da aka kara daga baya. Wasan ya kasance nasarar kasuwanci, yana sayar da kwafin miliyan biyu a cikin makonni biyu da aka saki da miliyan shida a cikin shekaru biyu. Cuphead ya sami yabo na duniya [1] saboda salon fasaharsa, wasan kwaikwayo, sauti da wahala. An ware biyun na ƙarshe don yabo, tare da tashoshin da yawa da ke ɗaukaka sauti a matsayin ɗaya daga cikin mafi kyawun kowane lokaci, yayin da suke kiran Cuphead ɗaya daga cikin wasannin bidiyo mafi wuya da aka taɓa kirkira. Wasan ya lashe kyaututtuka da yawa, ciki har da lambar yabo ta Wasanni uku, lambar yabo ta D.I.C.E. uku, da lambar yabo na Wasannin Kwalejin Burtaniya. An saki fadada DLC, mai taken Cuphead: The Delicious Last Course, a ranar 30 ga Yuni, 2022. Jerin wasan kwaikwayo na Netflix wanda ya danganci wasan, The Cuphead Show!Hoton Cuphead!, an fara shi ne a watan Fabrairun 2022.

Wasanni[gyara sashe | gyara masomin]

File:Cuphead gameplay, Captain Brineybeard.png
Mai kunnawa, a matsayin Cuphead, ya yi yaƙi da Kyaftin Brineybeard. Halin zane-zane ya samo asali ne daga motsi na roba.

Wasan wasan Cuphead yana kan ci gaba da fadace-fadace na shugabanci, tare da matakan gudu da bindiga. Kowane mutum yana cikin ɗayan duniyoyi huɗu, tare da gwagwarmayar ƙarshe da Iblis. Kowane gwagwarmayar shugaba ya haɗa da sauƙin, na yau da kullun, da kuma ƙwararren ƙwarewa (ban da shuwagabannin biyu na ƙarshe, waɗanda ba su da sauƙin sauƙin). Kashe shugaba a kan yanayin yau da kullun ana buƙatar ci gaba ta hanyar wasan kuma yana buɗe yanayin ƙwararru don wannan matakin. Yawancin yaƙe-yaƙe na shugaba suna faruwa a ƙasa, kodayake wasu sun haɗa da haruffa masu kunnawa da ke tuka Jiragen sama kuma suna wasa kamar harba su a gefe. Wasan ya haɗa da abubuwa masu taka rawa da jerin matakin reshe. Haruffa masu wasa suna da rayuka marasa iyaka, suna kula da duk kayan aiki tsakanin mutuwar. Ana iya siyan makamai masu amfani da su daga Porkrind's Emporium, shagon wasan, ta amfani da tsabar kudi da aka samu a matakan da duniya. Haruffa masu kunnawa na iya amfani da harin parry a kan abubuwa da aka yi alama a cikin ruwan hoda zuwa sakamako daban-daban, mafi mahimmanci daga cikinsu shine cajin mita wanda ke ba da damar hare-hare masu ƙarfi. Babban mita yana wakiltar jere na katunan wasa guda biyar, kuma ana iya cajin shi ta hanyar kai farmaki ko tasirin Charm. Za'a iya aiwatar da ingantaccen hari a farashin katin daya, tare da takamaiman fasalinsa wanda aka ƙayyade ta hanyar makami da ke cikin yanzu. Harin da ya fi karfi, ko Super Arts, yana buƙatar Super Meter ya cika shi kuma zai zubar da shi gaba ɗaya lokacin da aka yi amfani da shi. Akwai Super Arts guda uku, daya a cikin kowane ɗayan duniyoyi uku na farko; don samun kowannensu, mai kunnawa dole ne ya shiga wani mausoleum kuma ya kori tarin fatalwowi don dakatar da su daga isa ga kwalba a tsakiyar allo. Bayan kammala matakin, ana sanya 'yan wasan tare da matsayi bisa ga aikin, wanda aka ƙaddara ta lokacin da aka ɗauka don kammala matakin, maki da aka bari bayan yaƙi, yawan hare-haren da aka yi amfani da su, da kuma yawan lokutan da aka yi wa ɓangaren babban mita, ban da wahalar matakin. Ana iya samun matakan ta hanyar hangen nesa na sama da ƙasa tare da wuraren sirri na kansa.[2] Wasan yana da yanayin hadin gwiwar gida na 'yan wasa biyu, wanda kowanne halayyar mai kunnawa zai iya komawa wasan bayan an kashe shi idan ɗayan ya kashe ran ɗayan kafin ya tashi daga allo. Ɗan'uwan Cuphead, Mugman, yana aiki ne a matsayin madadin fata da kuma abokin haɗin gwiwa a cikin wasan.[2] Faduwar DLC, Delicious Last Course, ya kara sabon yanki tare da kamfen dinsa, gami da sabbin shuwagabannin, makamai, da Charms; an kara wani hali na uku mai kunnawa, Ms. Chalice, wanda ya maye gurbin ko dai Cuphead ko Mugman lokacin da aka sanye shi da Astral Cookie Charm. Ms. Chalice tana da nata saiti na musamman na motsi, gami da tsalle sau biyu, juyawa mai juyawa, da kuma tsalle-tsalle.[3]

Makirci[gyara sashe | gyara masomin]

A Inkwell Isle, Cuphead da ɗan'uwansa, Mugman, yara biyu ne masu son nishaɗi waɗanda ke zaune a ƙarƙashin idon Elder Kettle. A kan gargadi, 'yan uwan sun yi yawo zuwa gidan caca na Iblis kuma sun fara wasa. Lokacin da suka ci gaba da cin nasara, Iblis ya bayyana kuma ya yi yarjejeniya, yana ba su duk kuɗin da ke cikin gidan caca idan sun ci nasara na gaba kuma suna barazanar karɓar rayukansu idan sun rasa. Cuphead ya yarda da tayin amma ya rasa ta hanyar mirgine Idanun maciji. Yayin da shi da Mugman suka roƙi jinƙai, Iblis ya ba su wata yarjejeniya - idan 'yan uwan za su iya karɓar "kwangilar rai" daga masu bashi da suka gudu da tsakar dare washegari, Iblis zai iya kare su. Bayan ya dawo gida kuma ya sanar da Elder Kettle game da matsalarsu, ya ba 'yan uwan maganin da ke ba su damar yin amfani da makamashi daga yatsunsu kuma ya gargadi su cewa masu bashi bazai juya kwangilar rayukansu da yardar rai ba.

'Yan uwan suna tafiya a fadin Inkwell Isle, suna fada da masu bashi don samun kwangilar su. Yayin da suka shiga bangare na biyu na tsibirin, Elder Kettle ya lura cewa duo suna samun ƙarfi daga yaƙe-yaƙe kuma ya bukaci su yi zabi mai kyau lokacin da suka sadu da Iblis. Bayan Cuphead da Mugman sun shiga bangare na uku, Sarki Dice ya ba da rahoton ci gaban 'yan uwan ga Iblis kuma ya gaya masa cewa yana da shakku game da niyyar su, wanda Iblis ya amsa cewa babu wani abu da za a damu da shi; idan' yan uwan sun gwada wani abu, zai kasance a shirye don su.

Daga ƙarshe 'yan uwan sun tattara dukkan kwangilar rai kuma sun koma gidan caca na Iblis. Sarki Dice ya dakatar da su, yana cewa nasarar da suka samu ya sa ya rasa fare. A matsayin fansa, ya kafa wani gwagwarmaya mai suna gidan caca a cikin ƙoƙari na ɗaukar fansa. Bayan kayar da Sarki Dice, 'yan uwan sun fuskanci Iblis, wanda ya yi ƙoƙari ya jarabce su ta hanyar gayyatar su su shiga tare da shi idan sun juya kwangilar rai. Idan mai kunnawa ya zaɓi yin haka, Cuphead da Mugman sun canza zuwa ma'aikatan aljanu na Iblis kuma wasan ya ƙare. Idan sun ki, Iblis ya yi fushi da 'yan uwan saboda rashin amincewa da ƙarshen yarjejeniyar kuma ya yi yaƙi da su. Cuphead da Mugman sun kayar da Iblis, sun ƙone kwangila kuma sun koma gida. Sanin cewa ba su da wani abu da za su ji daga Iblis kuma, tsoffin masu bashi suna girmama 'yan uwan saboda jaruntakarsu.

Abincin Ƙarshe Mai Daɗi[gyara sashe | gyara masomin]

Bayan 'yantar da ruhun da aka sani da Legendary Chalice daga daya daga cikin manyan mausoleums na wasan, Cuphead da Mugman sun sami kira daga gare ta don ziyartar tsibirin DC mai nisa. Da zarar sun isa, Chalice ta nuna "Astral Cookie" wanda ke ba ta damar cinikayya da wurare tare da ɗan'uwan da ke cinye shi, ya juya shi cikin ruhu kuma ya dawo da ita cikin rayuwa na ɗan lokaci a cikin siffar ƙuruciya. Mai kirkirar kuki, Chef Saltbaker, ya bayyana girke-girke na musamman da aka sani da Wondertart, wanda ke da ikon ba Chalice jikinta na dindindin. Saltbaker ya lura cewa mazauna da yawa masu adawa a tsibirin suna riƙe da sinadaran da ake buƙata kuma 'yan uwan sun tashi don tattara su tare da taimakon Chalice.

Da zarar kofuna sun koma gidan burodi tare da sinadaran, sai su sami Saltbaker a cikin ɗakinta. Ya bayyana cewa Wondertart yana buƙatar rai mai rai da aka saka a ciki don aiki kuma ya sace wani memba na uku a cikin ruhaniyarsu, wanda zai iya zama kowane hali da ba ya wasa lokacin da ya isa gidan burodi, tare da niyyar amfani da Wondertertart don kansa don cin nasarar jirgin saman astral. Sauran biyu sun shiga Saltbaker a yaƙi kuma sun ci shi, wanda ya haifar da lalacewar gidan burodi da hana kirkirar Wondertart. Ba ta son barin kowa ya ba da ransa don amfanin ta, Chalice ta yanke shawarar kasancewa a cikin ruhunta har sai ta sami hanyar da ba ta sadaukarwa ba don komawa rayuwa yayin da ta ba da gudummawa don ci gaba da taimakawa Cuphead da Mugman lokacin da ake buƙata ta hanyar Astral Cookie.

A cikin wani labari, an kama Saltbaker saboda laifukansa kuma an yanke masa hukuncin wani nau'i na hidimar al'umma wanda ya haɗa da taimaka wa mazaunan tsibirin DC tare da matsalolinsu daban-daban. Saltbaker ya canza hanyoyinsa yayin da hukuncinsa ke kusa da ƙarshen sa, ya sake gina gidan burodi da zarar an ba shi kuma ya shirya kek ga kowa, gami da Cuphead, Mugman da Chalice, wanda aka nuna cewa ya sami hanyar komawa rayuwa har abada, a matsayin neman gafara.

Ci gaba[gyara sashe | gyara masomin]

Masu haɓaka Cuphead (farawa daga hagu) Danielle Johnson, Jared da Chad Moldenhauer, Jake Clark, da Hanna Abi-Hanna a Taron Masu haɓaka Wasanni na 2018

Cuphead is the first game by Studio MDHR, a Canadian indie game development studio founded by brothers Chad and Jared Moldenhauer. The game was written by Evan Skolnick;[4] additional animation work was contributed by Jake Clark, with programming led by Tony Coculuzzi.[5][6] Its development began in 2010 using the Microsoft XNA and later they switched to Unity game engine in 2014, and it was developed from the brothers' homes in Oakville, Ontario and Regina, Saskatchewan, respectively.[7] It was inspired by cartoons from the early days of the golden age of American animation such as Disney and Fleischer Studios, along with cartoonists Ub Iwerks, Grim Natwick, and Willard Bowsky. Chad Moldenhauer called Fleischer Studios "the magnetic north of his art style", and particularly sought to mimic their "subversive and surrealist" elements.

Moldenhauers sun kalli zane-zane da yawa na farkon zamanin zinariya a cikin ƙuruciyarsu, galibi daga tarin VHS da iyayensu suka bayar. Daga cikin sauran 'yan uwa a cikin Regina, gidan yarantakarsu na Saskatchewan, biyun sun raba sha'awar wasannin bidiyo. Sun yi ƙoƙari su yi wasa a cikin salon Cuphead a cikin 2000 amma ba su da kayan aiki don ci gaba. 'Yan uwan sun yanke shawarar sake gwadawa bayan nasarar wasan Indiya Super Meat Boy, wanda aka saki a cikin 2010. Halin da ya zama Cuphead ya fito ne daga fim din farfaganda na Japan na 1936 wanda ke nuna wani hali tare da shayi don kai. Moldenhauers sun yi koyi da wasan kwaikwayon saboda sun ga ya zama abin mamaki, kuma "da sauri ya makale". Kafin su zauna a kansa a matsayin babban hali, 'yan uwan sun kirkiro kusan ɗari da hamsin daban-daban halaye, gami da kappa sanye da hat na sama da haruffa tare da farantin ko fork don kai.[2]

Hanyoyin wasan kwaikwayon su suna kama da na waɗannan zane-zane. Chad Moldenhauer, wanda a baya ya yi aiki a cikin zane-zane, ya zana zane-zane da hannu kuma ya zana bango ta amfani da watercolors, yana canza su a cikin Photoshop.[8] Matsayin wasan kwaikwayon shine firam 60 a kowace dakika, yayin da raye-raye ke gudana a 24 a kowace dakika. Chad Moldenhauer ya ga da gangan an haɗa ajizancin ɗan adam na ƙirar fasahar su a matsayin martani ga kammalawa na fasahar pixel ta zamani. Jared Moldenhauen ya yi aiki a kan wasu fannoni na wasan, kuma sun tattauna ƙirar wasan tare. Gidan wasan kwaikwayon su ya hayar mai haɓaka Romania, mai wasan kwaikwayo na Brooklyn, da kuma mawaƙin jazz na Ontario don aikin. Sun nemi yin amfani da hanyoyin rikodin da suka gabata zuwa wannan zamanin.[1] Kristofer Maddigan ne ya kirkiro waƙoƙin kuma ya ƙunshi waƙoƙi hamsin da ɗaya da jazz da manyan mawaƙa suka yi.[9]

  1. "Cuphead in the Delicious Last Course critic reviews". www.metacritic.com (in Turanci). Retrieved 2024-03-11.
  2. Lada, Jenni (April 19, 2019). "Cuphead Update Lets People Choose Between Being Cuphead Or Mugman". Siliconera. Archived from the original on March 21, 2022. Retrieved March 21, 2022.
  3. "Review: Cuphead - the Delicious Last Course - Short, Sweet, and Utterly Essential". July 4, 2022. Archived from the original on July 9, 2022. Retrieved July 10, 2022.
  4. "Evan Skolnick | University of Silicon Valley". usv.edu (in Turanci). Retrieved 2023-10-10.
  5. "Cuphead Team". StudioMDHR. Archived from the original on 25 April 2016. Retrieved April 25, 2016.
  6. "Interview with Cuphead's Lead Developer". GameDeveloper.com. April 7, 2017. Archived from the original on August 27, 2021. Retrieved April 7, 2017.
  7. "Studio MDHR Presskit". www.studiomdhr.com. Archived from the original on November 20, 2017. Retrieved November 20, 2017.
  8. Callaham, John (April 13, 2016). "Check out how the Cuphead team brings its animations to life". Windows Central. Archived from the original on April 16, 2016. Retrieved April 13, 2016.
  9. "High Scores: Kristofer Maddigan's Big Band Soundtrack for "Cuphead"". January 18, 2018. Archived from the original on April 2, 2019. Retrieved April 2, 2019.